Tag Archives: maps

Dyson’s Dodecahedron

Dyson Logos runs a fantastic OSR blog called Dyson’s Dodecahedron.

He has a few offerings there. The hand-drawn maps are top notch. I already grabbed several of the smaller dungeons he offers for a new sandbox game I’m running this weekend. He just saved me tons of time, and the maps are really great quality, as you can see:

peridanes-tomb-small

Dyson’s map, “Peridanes Tomb”

He just released a slick new book called Dyson’s Delves for a low price ($20 for paperback, $40 for special hardback). It includes some B/X style adventures and then several dungeons with blank notes DMs can fill in.

Be sure to check the Maps link in his blog’s main navigation. There are some awesome resources there.

Bully Pulpit offers fantasy mini-setting Anchorhold download

Jason Morningstar just released Anchorhold, a free PDF download (it uses Creative Commons licensing for re-sharing) on his Bully Pulpit Games site. It’s a mini-fantasy setting set in mountain terrain. He runs through an A to Z guide to spots in the setting. It’s meant for any fantasy game.

Here’s the synopsis:

Anchorhold is a complete campaign setting for a fantasy game. It includes a description of the the border valleys beneath the castle of the Anchorite Brotherhood, adventure seeds full of politics and bloodshed, random encounters, event tables and name lists.

I love scenario ideas in resources like this, and Jason’s got a ton of them, along with some fun random tables. One of the great things about the random tables is that they’re not all “monster” tables. They include merchants, earthquakes, cattle drovers. It’s a great idea to introduce scenes to players that aren’t about grabbing an axe and chopping away.

Oh! And name generators. Mmmmm, name generators.

Illustrator Hex Map work in progress

I’ve been tinkering with creating old school style hex maps in Adobe Illustrator. I’m using this awesome Western Countries map as a guide.

So far, I’ve only tinkered, drawing several icons, setting up the hexes themselves, and sketching a rough border just to learn it all. The map below isn’t very useful for gaming yet. It’s really just me self-training how to draw more useful maps. Once I get all the icons and colors created and set up, I’ll be ready to draw better maps.

Here’s a peek – click to view the larger size and see some of that detail and icons on the right side: